![]() ![]() ![]() The game is divided into sections of levels dedicated to specific first-person puzzle types and gimmicks that slowly ask you to master each one before moving on. ![]() The structure of The Unfinished Swan is very conventional. On this chase, Monroe finds himself in a magical land that was created by a king with the power to paint things into existence, and Monroe must use the power of paint himself to solve a variety of puzzles and catch up with the swan. In The Unfinished Swan, you play as a boy named Monroe who is on a surreal quest to catch a swan that escaped from a painting that his late mother started but never completed. It makes for an intriguing experience that you don't want to put down, even when playing a somewhat flawed mobile port. Beyond the stark, visual way you give shape to the world by tossing black ink around plain white rooms, the game also constantly vacillates between an ethos of experimental boundary-pushing and fairy tale familiarity. The Unfinished Swan is a strange game of contrasts in more ways than one. ![]()
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